Current issue

Issue image

Volume 16, Issue 3, 2024

Online ISSN: 2406-1379

ISSN: 1821-3480

Volume 16 , Issue 3, (2024)

Published: 09.12.2024.

Open Access

All issues

More Filters

Contents

01.12.2019.

Professional paper

Towards recognition of peer violence in youth sports – the case of Vojvodina

Ivana Milovanović, Radenko Matić, Jovan Vuković, Milica Blagojević, Mladen Mikić, Dragan Marinković

01.12.2019.

Professional paper

Occurrence of common mental disorders among former elite athletes

Participating in elite sports can be beneficial for many reasons – but the question arises: what is the payoff to be an elite athlete or what are the consequences of being an elite athlete in sports? The phenomenon which became popular and opens many conversations in sport and psychology circles is the occurrence of common mental disorders (CMD) in former elite athletes.

In this literature review, three electronic databases were searched: PubMed, Web of Science, ScienceDirect.

This paper summarizes eight studies which were selected following the PRISMA guidelines. The studies covered mental health disorders among former elite athletes and their symptoms: distress, sleep disturbance, anxiety/depression, and alcohol misuse, the occurrence of life events and career dissatisfaction. This literature review showed the prevalence of CMD in former elite athletes.

There were no results about the contribution to developing CMD in former elite athletes. Factors associated with the occurrence of CMD in former athletes included involuntary retirement from the sport, concussions, collision/high contact sport, increased body mass index, osteoarthritis.

Marija Ivanović, Draženka Mačak

01.12.2018.

Professional paper

Small-sided games are more effective than instructional training for improving vertical jump performance and passing in young volleyball players

The aim of our research was to determine the effects of small-sided games on explosive strength in young volleyball players. The authors hypothesized that this program might significantly improve explosive strength in adolescent volleyball players. Thirty-eight adolescent volleyball players participated in this study (12.26±1.01). They were tested for lower body explosive power and passing accuracy. Players were randomly allocated into a small-sided games group (n = 20) and instructional training group (n = 18). Each player participated in a 12-week training program that included 3 organized court training sessions per week. Both groups made significant increases in block jump (p < 0.05) after 12 weeks of training, with significant interaction effect between the groups. There were no significant interaction effects between the groups (p>0.05) for spike jump. In SJ and CMJ results revealed a statistically significant difference between groups pre- to post- training (p < 0.05). Both groups made significant increases in passing accuracy with significant interaction effect between the groups. Small-sided games appears to be an effective way of improving explosive power and passing skills in young volleyball players. The results of this study indicate that game-based training method was more effective for lower body explosive power than traditional instructional programme.

Damir Pekas, Draženka Mačak, Anja Kostić Zobenica

01.12.2018.

Professional paper

Injuries in elite athletes

Nikola Radulović, Ilona Mihajlović, Milan Šolaja, Ratko Pavlović

01.12.2018.

Professional paper

Preliminary study on pre-treatment physical activity and quality of life in infertility

The increasing incidence of infertility and contrary the remaining levels of success rate of assisted reproductive therapies (ART) justify expanding the biomedical approach and underline the importance of psychosocial and lifestyle factors. The aim of the study was to examine the effects of pre-treatment physical activity (PA) on the quality of life (QoL) in infertile women. A cross sectional cohort study was carried out involving 50 female patients with infertility diagnosis. Standardized QoL questionnaires and pre-treatment PA patterns were administrated during December 2018 – April 2019 in a university hospital-based fertility centre in South-Hungary. 43% of the women reported regular exercise. Regarding GPAQ moderate intensity PA in work and recreation was preferred. They spent 4.2 hours with active transportation weekly, and 4.5 hours sedentary daily. 68.89% reached the 150min/week MVPA recommendation and 18.2% spent more than 4 hours with exercise Respondents were less satisfied with Physical Domain (57.7±7.5) and most with Psychological Domain (72.2±12.1) of WHOQOL-BREF. Lower QoL by Emotional (56.46±18.12) and Mind-Body (56.84±19.67), mediate by Social (62.76±17.40) and better values by Relational Subscale (76.48±19.62) were measured with FertiQoL. Significant difference between active and inactive group was described for Psychological domain (Z=-2.240, p=0.025). Positive correlation was found between MVPA vs Total MET and Emotional Subscale (p=0.014, p=0.009) and between work-related PA and Mindbody Subscale (p=0.006). Pre-treatment PA could positively affect QoL undergoing ART. However, for more impressive results, objective assessment of physical activity, increased number of participants, and further examinations are needed.

Viktória Prémusz, Alexandra Makai, Boróka Gács, Ágnes Nagy, Beatrix Perjés, Pongrác Ács, Kinga Lampek, Ákos Várnagy

01.12.2018.

Professional paper

Isokinetic performance of shoulder external and internal rotators in judo and karate female elite athletes

Miodrag Drapšin, Nebojša Trajković, Dragan Atanasov, Danilo Radanović, Milka Imbronjev, Roberto Roklicer, Dejan Madić, Nebojša Maksimović, Vuk Raonić, Tatjana Trivić, Patrik Drid

01.12.2018.

Professional paper

Physical activity and screen time among children and adolescents in Kazakhstan

Evidence is lacking that describe the status of physical activity (PA) behaviours among adolescents in Kazakhstan. The aims of the study are to examine the associations between PA and screen time behaviours (STB) among children and young adolescents in Kazakhstan. Data were pooled from the 2015/16 Childhood Obesity Surveillance Initiative (COSI) study (N=4932, 49.8% girls, mean (age)=8.77 SD (age) =0.68) and the 2017/18 Health Behaviour in Schoolaged Children (HBSC) study (N=4153, 49.3% girls, Mean(age)=12.93 SD (age)=1.64). Both studies carried out a two-stage cluster sample to determine a national representative sample. Parental reported their children’s PA levels and weekday STB time in the COSI study. In the HBSC study, young adolescents self-reported their PA levels in the past week and the amount of STB hours including TV viewing during weekdays. Data were analysed through DOI: 10.31382/eqol.191202  The number of children and young adolescents who met the PA recommendations reduced among children aged 9y (68.1%), to young adolescents aged 11y (35%), 13y (37%) and 15y (31%). Similarly, there was a reduction in the proportion of adolescents who met the STB recommendations between the ages of 9y (75%), 11y (60%), 13y (53%), and 15y (47%).  Despite some limitations in the methodologies between the COSI and HBSC surveys, and reporting of behaviours, there is a clear pattern that health promoting activities lowers as children transition into young adolescents.

Kwok Ng, Shynar Abdrakhmanova, Assel Adayeva

01.12.2019.

Review scientific paper

E-sports: Definition and social implications

The development of video games can be traced back to the 80s of the last century. The final phase of the gaming industry’s development brought with it another phenomenon — e-sport. “Electronic sport” presupposes playing video games in a competitive setting, with emphasis on increased “institutionalization” of gaming activity through the organization of e-sports teams and official international competitions. In order to define esports, it’s important to note that not every activity of playing video games can be described as e-sport, but every e-sport is essentially playing video games. The interest for the phenomenon of electronic sport has increased over the past several years in all social sciences, including sociology. This paper aims to present several dimensions of the “electronic sport” phenomenon, review the existing research in this field, compare various aspects of e-sports and “traditional” sports, and discuss the formation of new subcultural group gathered around video games. The key task of this paper is to examine the distance between e-sports and “traditional” sport and frame the socio-economic scale of the phenomenon.

Marko Marelić, Dino Vukušić

Indexed by